using UnityEngine;
using System.Collections;

namespace Perks{
	public class TransportBodies : Perk {
	
		public const string Name = "Transport Bodies";
		public TransportBodies(){
			this.equipCost = 1;
			this.description = 
				"You can carry dead bodies";
			SetRequirements();
		}
		protected override void SetRequirements ()
		{
			requirements = new RequirementPair[2];
			requirements[0].baseAttribute = ATTRIBUTES.STRENGTH;
			requirements[0].requiredValue = 5;
            requirements[1].baseAttribute = ATTRIBUTES.TECHNIQUE;
			requirements[1].requiredValue = 2;
		}
		public override string GetName ()
		{
			return Name;
		}
		public override void OnEquip (AttributeSet aSet)
		{
			//Debug.Log("Empty Method OnEquip");
		}
		public override void OnUnEquip (AttributeSet aSet)
		{
			//Debug.Log("Empty Method OnUnEquip");
		}
			
	}
}

